My new style for k2 (which will, hopefully, not be shameless ripoff of someone else’s style for k2) is coming along, I am happy to say. Chris will probably be majorly bummed by it as it is not quite so random user-friendly as Cosmic (and you still have to yoink my header image… and the bkgd doesn’t repeat…), but hey. I’m finally going to put some toast in toasterlicious.
I believe I made some promises about recent concerting activities. GREAT BIG SEA IS SO FANTASTIC.
Continue reading ‘great… big… sea…’
I went to see GBS last night and I am going to YAMMER ABOUT IT AD NAUSEAM later. I SWEAR.
Me and my hopeless crush on Sean McCann. I will probably yammer about that later, too.
Time has been eaten: further work on CSS tutorial (parts II-V… crap) and new style for k2 (double crap) pending.
Well, maybe not yet, at that. Thanks to the CSS tutorial I’m working on for Chris so we can halfway train the MRTOTS crew, I’ve got design on the brain . . .
I have a suspicion that my sorry little sandbox is going to undergo a revamp. Again. And possibly soon.
Bwahahahaha.
Okay, so this is what happens when I decide I need to validate the appearances of my ’sonae.
Continue reading ‘dorky picture time’
Sadly, haven’t been playing many games or suffering many fits of total geekery lately.
Naturally, as soon as I made that statement, I realized that it wasn’t true. Whoopsie.
My total geekery has taken a slightly different form in the past few weeks, I guess. I’m still really enjoying Eastern Weyr, of course, and acquiring my own set of characters I really enjoy (one is such a crossover dork trip), and I’m looking into some other related fandom misadventure. But my renewed interest in Pern fandom inspired me to pick up Dragonflight and Dragonquest again. Having read those two books, I don’t think I have any desire to keep rereading through the (still-growing) canon. My memory of my sixteen-year-old self’s reaction was accurate: yeah, it worked when I was thirteen, but the writing doesn’t hold up to the world the novels contain.
Continue reading ‘debacles’
Yeah, this site’s more or less a sandbox until I land on something I reaaaally like. Maybe.
I played a couple of my favorite Nancy Drew games recently; I suppose I’ll have to give them write-ups of some kind. Not yet! I’ve gotten myself embroiled in something much more serious.
That’s right. I’m in Pern fandom all over again.
Continue reading ‘Oh, for a Weyr…’
Revamping is in process at Jessie HQ as I finally have enough space in my brain to think about things like div styles and color schemes. I took Jason Mittell’s class on Media Technology and Cultural Change this semester, and it has greatly influenced my interactions with media and, perhaps more importantly to this particular project, to my responses to different media objects. The idea is now that I’ll have more to say without constantly rambling about whatever is in my own head. My own head can provide supplemental data to actual subject matter. How terrifying is that?
There is some likelihood, however, that I’ll go on a tear about my senior thesis at some point or another. Be prepared!
Briefly back to the original focus on design… Instant Color Schemes is my new favorite toy. I got some really lovely schemes by searching for terms like “blankets” and “horse pasture.” Now we know what kind of stuff matters to me.
Just finished replaying Her Interactive’s “Nancy Drew: The Curse of Blackmoor Manor.” Yes, I’m a dweeb. Twenty-one-year-olds are probably not supposed to play Nancy Drew point-and-click adventure games. I mean, at least the “Broken Sword” series, right? Well, I like the ND adventures. They are, for the most part, reasonably intuitive, have decent voice acting, good writing, good graphics . . . besides which, who doesn’t think it’s fun to pick through a tangled web of lies and deceit with creepy noises echoing around you?
Anyway, the game held up for a second play. There are only a couple of inordinately annoying puzzles that have you scurrying about as far as you can go in the game’s world to collect information, and there are only two timed pieces that are far from impossible. Second play was four or five hours with a few good doses of dawdling. Still recommended.
Still doesn’t compare to “Runaway: The Dream of the Turtle” (”TDOTT”) from Pendulo Studios. I bought the game this summer and managed to save it until a couple of months ago. That game is a treat. The only pain in the ass is the ending – pure cliffhanger, story’s-not-over, we’re-gonna-have-a-sequel bullshit like the end of “TLJ: Dreamfall” – though it does promise more awesome graphics and hilarious writing/acting from independent Pendulo.
These are still two of my favorite favorite submissions on I Can Has Cheezburger…
- My Grill… The many occasions I have found to reference this particular lolcat boggle the mind. Especially mine.
- T Reck… Yeaaaah, this one just makes me giggle like an idiot. Every time. That’s sad.
Oh, yeah, this is a massive self-authorization to engage in moderate public geekiness. Just in case we didn’t catch on.